Ray 2 SP1 2.10.01
VRay 2 SP1 (2.10.01) for 3ds MAX 64bit 384MB
VRay 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished VRayrendering engine with the flexibility and unprecedented speed of the interactive rendering system VRay RT, now running on GPUs.
Chaos Group provides state ofthe art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, television and other industries.
Chaos Group started itsbusiness in 1997 with establishing a CG production studio for 3D design and animation services. After creating VRay render engine in 2002 Chaos Group dedicated itsefforts on development and global distribution of rendering solutions for 3D visualization through its daughter company Chaos Software. The professional expertiseand experience of Chaos Software team and the feedback provided by our customers forged VRay into what it is today trendsetting rendering technology. VRay becamerendering solution of choice for many 3D production houses due to its capability to deliver high quality photorealistic images in the shortest time.
Overviewand Key Features
VRay for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving themfull control over the 3D production process. After 8 successful years on the CG market the second version of VRay for 3ds Max is already officially released andwith a revived logo.
The VRay rendering system has a rich set of features. Please be aware that every feature is a subject to change without advanced notice.Here are some of the key features of the new VRay 2.0 for 3ds Max.
VRayCarPaintMtl create stunning car paint shaders complete with base, flake and coatlayers.
VRayLightSelect Render Element become a master of lighting with the new VrayLightSelect feature and extract the contribution of each light to thescene or compose all the lights back together and change their intensity in real time in any compositing software.
VRayMultiSubTex use this VRay specifictexture to assign different textures based on object ID.
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